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Techniques Using SOPs

Rotate to Vector and the Blend SOP

Rather than calculating bearing manually, you may want to take advantage of another feature of instancing — Rotate to Vector. Another way we can think about this type of vector is to use the normal’s for a given point. In this example, we use the normals from our SOPs to describe the rotation of our instances. The normals from our Surface Operators can be retrieved with a sopTo CHOP.

The other technique at play here is to use a blend SOP to morph one SOP into another. While this is a non-typical use for the blend SOP, the application for instances is interesting. The blend SOP allows for multiple inputs — so while this example moves from the sphere to the long form grid arrangement, it would also be possible to have many different configurations of geometry that you’re blending between.


Tested in TouchDesigner099 2020.23680

Updated 06.03.20
Matthew Ragan
Zoe Sandoval